sr but i coppy script and used
no error !!!
tkx for script
Scripts
Lua Scripts/Questions/Help
And if i want to add more US ID i have to seperate with comma ?
and whats with the rank thingy ? I put my US ID addhook("say","membersay")
function membersay(id,t)
if (player(id,"15476") == USID) then
if t=="rank" then
return 0
else
msg("©212121023"..player(id,"name").." (Clan Member): "..t)
return 1 end
elseif (player(id,"15476") == USID) then
if t=="rank" then
return 0
else
msg("©212121023"..player(id,"name").." (Clan Member): "..t)
return 1
end
end
end
addhook("say","membersay")
function membersay(id,t)
if (player(id,"usgn") == 15476) then
if t=="rank" then
return 0
else
msg("©212121023"..player(id,"name").." (Clan Member): "..t)
return 1 end
elseif (player(id,"usgn") == 15476) then
if t=="rank" then
return 0
else
msg("©212121023"..player(id,"name").." (Clan Member): "..t)
return 1
end
end
end
player(id,"usgn") == 15476

plz help!function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
kamikaze=initArray(32)
addhook("serveraction","kamikaze_button")
function kamikaze_button(id,action)
	if action == 1 then
		kamikaze[id]=1
		parse("speedmod "..id.." 12")
	end
end
addhook("second","kamikaze_timer")
function kamikaze_timer(id)
	if kamikaze[id] == 1 then
		msg2(id,"3@C")
		kamikaze[id]=2
	elseif kamikaze[id] == 2 then
		msg2(id,"2@C")
		kamikaze[id]=3
	elseif kamikaze[id] == 3 then
		msg2(id,"1@C")
		kamikaze[id]=4
	elseif kamikaze[id] == 4 then
		msg(""..player(id,"name").." Uses KAMIKAZE!!!")
		msg2(id,"EXPLOSION!!!@C")
		parse("explosion "..player(id,"x").." "..player(id,"y").." 100 9999 "..id)
		kamikaze[id]=0
	end
end
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
kamikaze=initArray(32)
addhook("serveraction","kamikaze_button")
function kamikaze_button(id,action)
if action == 1 then
kamikaze[id]=1
parse("speedmod "..id.." 12")
end
end
addhook("second","kamikaze_timer")
function kamikaze_timer()
for i = 1, 32 do
if kamikaze[i] == 1 then
msg2(i,"3@C")
kamikaze[i]=2
elseif kamikaze[i] == 2 then
msg2(i,"2@C")
kamikaze[i]=3
elseif kamikaze[i] == 3 then
msg2(i,"1@C")
kamikaze[i]=4
elseif kamikaze[i] == 4 then
msg(""..player(i,"name").." Uses KAMIKAZE!!!")
msg2(i,"EXPLOSION!!!@C")
parse("explosion "..player(i,"x").." "..player(i,"y").." 100 9999 "..i)
kamikaze[i]=0
end
end
end
addhook("say","images")
function membersay(id,t)
if (player(id,"usgn") == 13922) then
if t=="!Vip" then
if (txt == "!remove") then 		freeimage(id) end
if (action == 1) then -- 1 mean for F2/serveraction1 		freeimage(id) end
addhook ("serveraction","ser")
function ser(id,ac)
if ac==2 then
Picense(id)
end
end
function Picense(id)
menu (id,"License Menu,Set pos,Go pos,drop armor")
end
addhook ("menu","License")
function License(id,menu,sel)
if (menu=="License Menu") then
if sel>=1 and sel<=3 then
Picense(id)
end
if sel==1 then
posx[id]=player(id,"x")
posy[id]=player(id,"y")
msg2(id,"©000255000Your saved spawnpoint is x:"..posx[id].." y:"..posy[id].." now!@C")
elseif sel==2 and posy[id]==0 and posx[id]==0 then
msg2(id,"©000255000 You don't have Position")
else
parse ("setpos "..id.." "..posx[id].." "..posy[id])
	 elseif sel==3 and posy[id]==0 and posx[id]==0 then
msg2(id,"©000255000 You don't @@")
	 end
	end
end
elseif sel==9 and collect[id]==0 then
msg2(id,"©000255000Togle Spawn(ON)")
collect[id]=1
elseif sel==9 and collect[id]==1 and license[id]==1 then
msg2(id,"©000255000Togle Spawn(OFF)")
collect[id]=0
	 elseif sel==9 and posy[id]==0 and posx[id]==0 and license[id]==1 then
		 msg2(id,"©000255000You don't have position")
end
end
addhook("walkover","license_collect")
function license_collect(id)
if collect[id]==1 then
return 1
elseif collect[id]==0 then
return 0
end
end
Alyx Vance
Barney Calhoun
Isaac Kleiner
Lamarr
Eli Vance
addhook("second","EXPsecond")
function EXPsecond()
	updateTime()
	for _, id in ipairs(player(0, 'table')) do
		iterator[id] = iterator[id] + 1
		if player(id, 'health') > 0 and PLAYERS[id] then
			setscore(id, PLAYERS[id].Level)
			setdeaths(id, id)
		end
		if PLAYERS[id] and PLAYERS[id].x then
			local tile = gettile(PLAYERS[id].x, PLAYERS[id].y)
			if tile.HEAL and ((tile.HEAL > 0 and tile.HOUSE) or (tile.HEAL < 0 and not tile.SAFE)) and PLAYERS[id].tmp.hp > PLAYERS[id].HP then
				PLAYERS[id].HP = player(id, "health") + math.min(10, tile.HEAL)
				sethealth(id, PLAYERS[id].HP)
			end
		end
	if iterator[id] == 2 then
		if PLAYERS[id].Class then
			if PLAYERS[id].Class == "Magician" then
				if PLAYERS[id].Mana < 100 then
					PLAYERS[id].Mana = PLAYERS[id].Mana + 10
				end
			else
				if PLAYERS[id].Mana < 100 then
					PLAYERS[id].Mana = PLAYERS[id].Mana + 1
				end
			end
			updateHUD(id)
			end
			iterator[id] = 0
		end
	end
end
addhook("second","kamikaze_timer")
function kamikaze_timer()
for i = 1, 32 do
if kamikaze[i] == 1 then
kamikaze[i]=2
parse('effect "smoke" ' ..player(i,"x").. ' ' ..player(i,"y").. ' 50 200 0 25 255')
elseif kamikaze[i] == 2 then
kamikaze[i]=3
parse('effect "smoke" ' ..player(i,"x").. ' ' ..player(i,"y").. ' 50 200 0 25 255')
elseif kamikaze[i] == 3 then
kamikaze[i]=4
parse('effect "smoke" ' ..player(i,"x").. ' ' ..player(i,"y").. ' 50 200 0 25 255')
elseif kamikaze[i] == 4 then
parse('effect "smoke" ' ..player(i,"x").. ' ' ..player(i,"y").. ' 50 200 0 25 255')
kamikaze[i]=0
x=player(i,"x")
y=player(i,"y")
parse("spawnitem 68 "..(x-32).." "..(y-32))
end
end
end