Forum

> > CS2D > General > What CS2D should have in 0119 sometime...
Forums overviewCS2D overviewGeneral overviewLog in to reply

English What CS2D should have in 0119 sometime...

263 replies
Page
To the start Previous 1 213 14 Next To the start

old closed What CS2D should have in 0119 sometime...

Cold-Slice
User Off Offline

Quote
I noticed that DC forgot a lot of things to upgrade in 0.1.1.8. I'm not saying he didn't do anything, you did a good job DC, but, it is just that the weapons aren't equalized. The RoF's (Rate of Fire) for some guns are just not reasonable. For example, the UMP45 is supposed to have like 550-600 RoF. And the MP5 should be 650. I can give a whole list of what weapons should be changed. But if you don't wanna change the damage that's fine. I'm just asking if you can modify the weapons features instead of using the same ones from different versions. Keep improving in each version.

old Re: What CS2D should have in 0119 sometime...

Phenixtri
User Off Offline

Quote
Well i like the NPCs alot but they are a bit lacking in basic customization ability's that moders would love to have. Take NTDs Half Life mod for example. It needs interactive monsters npc scientists, security guards exc. It would be nice to have a basic menu on the env_npc entity that allows u to choose how much HP it has who does it attack (blue, red, & yellow teams exc) what weapons can it use & or spawn with exc. I think this is already possible with lua scripting but a simple menu would simplify things a great deal.

old Re: What CS2D should have in 0119 sometime...

CoolioG
User Off Offline

Quote
wolfofwar4807 has written
fast npc zombie


What ever happened to the Classic zombie that limped because of decreased motor function?

L4D ruined the classic zombie with it's crap "infected" shiz.

old Re: What CS2D should have in 0119 sometime...

droctagonapus69
User Off Offline

Quote
I Agree with a few people here, But i Mostly Agree with Cold-Slice here. Now for an example, look at the UMP45 in MW2, That gun fires like Crazy but here its slow as crap, and in many many many other games, they usually get the fire rate down and balanced. And looking at MW2 again, look at the AUG in there, Now take a look at this one... see the difference? the CS2D fires very slowly (for balancing reasons i guess) and the one in MW2 fires like a F*cking MG. So i Mostly agree with that

old Re: What CS2D should have in 0119 sometime...

SQ
Moderator Off Offline

Quote
Indeed, having parse, console commands for that would be preferable way of solving that.

However, I propose not to bother DC with CS2D for time being.
Honestly, aren't you guys satisfied with fresh 100 lines in change log?

DC won't be releasing any new CS2D version for a while, that's for sure. So, calm down.

old Re: What CS2D should have in 0119 sometime...

chingyingtiktau
User Off Offline

Quote
well i dont see the need to eagerly discuss what to include in 0119 currently......

but if i have to name one... get teleport included in bot's pathfinding

i hlpe to test a map with bots before with real players

@FlooD that would certainly leads to more cheaters...... at least i would make the field of view much, much larger to fit my 1280*1024 screen

old Re: What CS2D should have in 0119 sometime...

Quattro
GAME BANNED Off Offline

Quote
I like ranks display and customizable weapons suggestions. The only thing that was not suggested here is resolution bug
It's so strange that you can't play on normal resolution!
If you change it, the screen gets small. I need a microscope to play then Besides, when resolution changes, dpi changes as well, so mouse speed fastens up too! There is no function to set mouse speed in game and with lower quality this makes quite a problem

old Re: What CS2D should have in 0119 sometime...

Doctor Freeman
User Off Offline

Quote
I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab

Weapon Reload sounds
√All of the reload clips of weapons

died models players
√What I ment if the CS2D players died
they had a body on floor....


New HUD
√ Like a sprint for CS2D players doesnt always be curious for waiting and walking and walking...
===================================
And I think thats alot needed in CS2D b0.1.1.9

Good luck DC , I sure hope you can do that...

old Re: What CS2D should have in 0119 sometime...

Admir
User Off Offline

Quote
Gordon Freeman has written
I think alot of improvements is needed in b0.1.1.9

NPCs
√Poison zombie
√Fast zombie
√poison headcrab
√fast headcrab


cool -_-, that's not called CS2D more, it's called Zombie Plague Addons?

old Re: What CS2D should have in 0119 sometime...

united
User Off Offline

Quote
Like i said, first focus on what is really cs2d, it's essentials, lag compensation for example would be the best update in whole cs2d history but it's inefficient right now. Structure first, then add all shit you want...
To the start Previous 1 213 14 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview