1
return 1
return 1
addhook("hit","laser_heal") function laser_heal(id,source,wpn,hpdmg,apdmg) 	if wpn == 45 then 		parse("sethealth "..id.." "..player(id,"health")+30) 		return 1 	end end
tbl = {value = 23, tbl2 = {45,44}} --or tbl = {{value = 1},{value = 2}}
tbl = {value = 23, tbl2 = {45,44}} --or tbl = {{value = 1},{value = 2}}
function explosion(x, y, size, damage) parse("explosion "..x.." "..y.." "..size.." "..damage) end addhook("projectile","my_projectile") function my_projectile(id,weapon,x,y) 	if(weapon == 32) then --snowball 		explosion(x,y,300, 300) -- size + damage = 300 	end end
addhook("hit","my_hit") function my_hit(id,source,weapon,hpdmg,apdmg) 	if(weapon == 32) then --M4a1 		explosion(x,y,50, 45) -- size + damage = 30 	end end
addhook("hit","my_hit") function my_hit(id,source,weapon,hpdmg,apdmg) 	if(weapon == 32) then --M4a1 		local x = player(id,"x") 		local y = player(id,"y") 		explosion(x,y,50, 45) -- size + damage = 30 	end end
function explosion(x, y, size, damage) parse("explosion "..x.." "..y.." "..size.." "..damage) end
function explosion(x, y, size, damage) parse("explosion "..x.." "..y.." "..size.." "..damage) end
addhook("hit","my_hit") function my_hit(id,source,weapon,hpdmg,apdmg) 	if(weapon == 35) then 		local x = player(id,"x") 		local y = player(id,"y") 		parse("explosion "..x.." "..y.." 25 5000 "..source) 		return 1 	end end