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English Life mod beta release

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old Life mod beta release

wad67
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This is my first mod so please take some pity on me
Life mod is based around the time of runescape(about 1650 or something).
You live in a real world with houses jobs monsters people and all sorts of things.

Here are some of the jobs:
Farming,Smithing,fishing,innkeeper,factory worker,
mining,building ect
The jobs list is to be updated as i go along as well as the other lists.

I desperatly need models I'm not saying go make me these models , but any models or models from other mods are appretiated.
Here is a list of models i would like:
Inn,house,silo/factory,fishing platform,farmhouse,brewery,bank,wood cutters hut?,mine like same dungeon script by Builder 2.0 but different model.
I am not asking for any scripts at all.

New unit models:
bat,dog,cat,goat pig,chicken,higwayman ,citzen.
and some new trees and stuff.
If you wish to make maps for this mod please do so on the final release.
Mod progress
about 0.3%

things i have done so far:
main menu splash (just a quick one)
Lots of models eg floatig platforms ect
some palm textures
new water textures
changed some building requirments
made some "gates" currently unbuildable but in the editor.
New item dead leaf (currently using leaf model)
fireplace now requires dead leaves
you can hit things with branches
and you can now throw stones.

Things to do:
everything else

Edit:In progress:
main menu map (will always be in progress due to new models)

Installation
Copy mods into your stranded 2 folder, a message should come up asking you if you wish to overwrite, if not you have copied it into the wrong folder, anyway click yes to overwright then just double click on the stranded II.exe and it should work fine.
edited 9×, last 20.09.09 03:38:08 am

old Re: Life mod beta release

Vibhor
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If this is old mod then plz don't add monsters or stuff
coz it ends up being boring
A suggestion is that the player should be able to select his class by choices and stuff
like a window opens up
edit the game.inf like on:loadmap or something
show the window then it will be for all of maps
and if you want models then i can maybe help
(BTW i need scripting help in my mod)

old Re: Life mod beta release

wad67
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Old mod ?
anyway i was thinking of adding menus later on
for i want to get all the objects ready because i dont want to have to mix and match the object id.

And yes classes is what i had in mind when i thought of "jobs".
Im sorry this mod's progress has to be delayed due to a canoe trip Stupid outside world.......hmm what about canoes in the mod
Also I will need scripting help.
anyone may suggest things related to this mod.

old Re: Life mod beta release

wad67
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filfer has written
add civilians

I have there called citzens but unlike some other mods this one doesent go very fast Im going to take everything very slowly and work my way through it because i dont like adding patches ect

old Re: Life mod beta release

wad67
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Vectar666 has written
wad67 has written
Also I will need scripting help.

I can help you with scripts, especially for main menu map.


Thankyou
i would like to be able to have wells empty after x amount of sips ?
is this possible i dont mind not having no empty well modell?
Also i would like a building to be built on the water but have a rope going down ...like the treehouse
i belive it has something to do with aligntowater?

old Re: Life mod beta release

Vectarrio
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For well look in the script of waterrock(objects) but you must have model of empty well.

And yes, try in your object make behaviour=aligntowater

old Re: Life mod beta release

DontKnowToScript
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aligntowater=no,because if you will change behaviour,id wont be the behaviour "buildingsite",thus you cant build on water. isuggest just edit the model,put cylinder and put skin as rope.

old Re: Life mod beta release

wad67
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Thankyou for the tips i was cosidering using a treehouse model for the fishing platform
And with the well i think there is a way without the models like the waterock where you get x amount of sips then a message comes up saying "well empty"?
its just the fact that the waterock turns into a empty one when you have used it up can this be bypassed?

old Re: Life mod beta release

wad67
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Yes it would..But i have come across a very easy to use program called google sketchup you can import 3ds files but not b3d and you cant export either of them so i am currently looking for an .skp to .b3d or .3ds if someone could offer any advice on where or if any of these converters could be found?
for it would speed up this mod by about 25%

old Re: Life mod beta release

Vibhor
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whats .skp?
well you can use milkshape

EDIT:erhm...
okay i got it
they are google sketch up files
they are supported by none so you have to buy the pro version..... 495$ (even i am coughing at this)

old Re: Life mod beta release

wad67
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Dont worry there will certainly be a hacked virus ridden downloads of google sketchup pro So the pro one can export? or can it not

old Re: Life mod beta release

Vibhor
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wad67 has written
Dont worry there will certainly be a hacked virus ridden downloads of google sketchup pro So the pro one can export? or can it not


THAT'S ILLEGAL
just redo them in milkshape that will be easy

old Re: Life mod beta release

wad67
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vibhor i was ony joking i am currently using anim8tor to make my models now because google sketchup is a pain in the ass.
chuico123 i have tried to upload screenshots to the download but i says its to big so i will have to find out how to add images to the forums.
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