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$pitch=?? $yaw=?? setrot"object",currentid(),$pitch,$yaw,0;
$pitch=?? $yaw=?? setrot"object",currentid(),$pitch,$yaw,0;
###Water Wheel id=63 name=Water Wheel group=vehicle ani_idle1=1,47,0.25 scale=1 health=100 behaviour=vehicle sfx=watercraft icon=waterwheel.bmp model=waterwheel.b3d colxr=100 colyr=100 loopmoveani=1 script=start 	on:kill { free "self"; } script=end
$pitch=?? $yaw=?? setrot"object",currentid(),$pitch,$yaw,0;
$pitch=getpitch "class", id; $yaw=getpitch "class", id; setrot"object",currentid(),$pitch,$yaw,0;
### Lionstone id=199 name=Lion Stone group=stuff icon=gfx\lionstone.bmp model=gfx\lionstone.b3d health=300 mat=stone find=23,60,1 find=21,60,10 find=11,20 find=71,15 scale=1 var=radius,Radius,500,0 var=count,Lions per Day,1,0 var=max,Lions max,1,0 var=radius2,Radius,7000000,0 var=count2,Lionstones per Day,1,0 script=start 	on:changeday { 		loop("count",$count) { 			if (count_inrange("unit",9,$radius,"self")<$max){ 				create "unit",9,getx("self"),getz("self"); 			} 		} 	} 	on:kill { 		loop("count",$count2) { 			if (count_inrange("object",199,$radius2,"self")=0){ 				create "unit",18,getx("self"),getz("self"); 			} 		} 	} script=end
loadmap "maps\your map's name",1,1,1,1;
on:start { seqstart; movecam 1, 1, infoID; //place whare it starts// movecam 1, 5000, infoID; //next info// segend 5000; //Time when it stops// setat "unit", 1, "info", infoID; //Where you want player is when "film" stops//
projectile item-typ,x,y,z, modus[,offset][,waffe]etc.