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CS2D General CS2D Max SuggestionsThe amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.
SLITHERS has written
The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.
yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...
MiroslavR has written
The CS2D has still ban error like I requested some time ago. I added bot and tried to BAN IP him and it banned other player on server, wtf! I hope that will be fixed.
I know right?
skin transfer = stupid kiddy fag shit. sorry about that but it's the truth. nobody needs that crap.
like "ooh look! my gsg9 got a pink skirt!" or "lolz I'm a pirate now!" or "I'm so cool I'm looking like masterchief!"
grow up
edited 1×, last 26.01.09 11:09:05 pm
*New Topic*
mrc has written
yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...
SLITHERS has written
The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.
yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...
I disagree with the "turning around = less flash on screen" idea. It would make the game too easy especially when FOW is turned off.
PD:sorry for bad english
SLITHERS has written
Okay. So skin transfer WILL NOT happen. Absoloutley no point in arguing whether it should be in the game of CS2D because it simply won't be.
*New Topic*
I disagree with the "turning around = less flash on screen" idea. It would make the game too easy especially when FOW is turned off.
*New Topic*
mrc has written
yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...
SLITHERS has written
The amount of flash that is inflicted on a player's screen should be calculated by how close the flash exploded near the player not just 100% blindness everytime the flash explodes within a player's screen.
yeah thats good...
that would be good if u turn ur back
to the flash too... as counter-strike...
I disagree with the "turning around = less flash on screen" idea. It would make the game too easy especially when FOW is turned off.
why too easy?
you get blind too, but not so much than by front...
if u hit 2 flashes, even turned, u get blinded at all...
and u forget that the nades explode very very very fast now!
pwn4g3 has written
OKay for starters the flashbang last to long i think it should be reduced to like 5 secs cuz before it was bout' 10 secs what is a speed and nade hacker comes in and hits you with like 10 of them and u will be blinded for a miniture amonut of 1:00 and thats a long time to have to look at a white screen( ill just wear shades then XD)
I think the flashing time should be lowered a little bit, like in 0104
I think there should be a burn function, for the flamethrower at least...
edited 1×, last 28.01.09 02:22:56 am
Joe has written
There is absolutely nothing wrong with the amount of time that you are flashed. Most beginners don't even use the flash or use them incorrectly, resulting in flashing themselves or teammates. In my opinion, only the professional players use them well, and if you don't know how to dodge a flash or predict enemy movement while you're flashed, then you just need to practice some more.
Yeah, but your flashed for way too long.
It should be decreased a little bit.
Plus it hurts my eyes after a while
ex: english.lng french.lng ect..