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CS2D General Team Fortress 2D by MiroslavR eX TGV KILLAH has written
wow ooh and is this mod for 1.0.4?
It's a mod for (old) CS2D 0.1.0.0.
Oh okey soo it can work for the 1.0.4
http://tf2d.europegamerz.eu/
I really like this mod.
I use the Menusplashes from the "1600x1024" Folder and maked it smaller (640x480)
I've thought about what Kiffer-Opa said, and he mentioned the bot spam. Spam-control, MiroslavR could perhaps add something like this to fix it... perhaps simple delays would do. I do not think five seconds would be good enough though, increase time of bot speech so that they can be programmed to be quiet at times, lol.
My idea is this... to make the bots give out a line of text(speech) something around sixty seconds, so they don't talk in a massive way and display massive text on the whole PC screen. And all bots should have random times of delay so that the bots don't speak all too much in same value of delay if you know what I mean. Then it would be fixed, I'm sure.
I will give my hope that this will be realised.
KimKat has written
Ok now, a straight to the point comment, will there be updates MiroslavR?
I've thought about what Kiffer-Opa said, and he mentioned the bot spam. Spam-control, MiroslavR could perhaps add something like this to fix it... perhaps simple delays would do. I do not think five seconds would be good enough though, increase time of bot speech so that they can be programmed to be quiet at times, lol.
My idea is this... to make the bots give out a line of text(speech) something around sixty seconds, so they don't talk in a massive way and display massive text on the whole PC screen. And all bots should have random times of delay so that the bots don't speak all too much in same value of delay if you know what I mean. Then it would be fixed, I'm sure.
I will give my hope that this will be realised.
I've thought about what Kiffer-Opa said, and he mentioned the bot spam. Spam-control, MiroslavR could perhaps add something like this to fix it... perhaps simple delays would do. I do not think five seconds would be good enough though, increase time of bot speech so that they can be programmed to be quiet at times, lol.
My idea is this... to make the bots give out a line of text(speech) something around sixty seconds, so they don't talk in a massive way and display massive text on the whole PC screen. And all bots should have random times of delay so that the bots don't speak all too much in same value of delay if you know what I mean. Then it would be fixed, I'm sure.
I will give my hope that this will be realised.
KimKat, this is fixed in upcoming patch! But flooding control for messages would be good (especially in online play), I will make it :). And German translators! I am sorry but somebody else (nick Sivyan) translated it :(.
Edit:
New TF2D patch is coming soon!
Current changelog:
Spy having Missile Launcher
Respawn problems, you could be e.g. sniper with minigun
Sentry gun problems + upgrades
Players can now return their intels.
Blinking weapon while being disguised
Some Memory access violation errors
Reduced self damage power
Dispenser destroying problem
Map 2fort
Radio message when someone shoots a rocket/grenade
Resolution changed to 800x600
Sentry guns have now limited ammo
Bots flooding messages box.
You can now repair buildings with the wrench!
Some more buildings bugs
Reduced disguise timer
Effect for sapped sentry
Engineer buildings stats
Screenshot:
http://tf2d.lubomirr.eu/hud_test3.png / I know "Nein munition" should be "Keine munition", that is fixed now.
edited 1×, last 14.01.09 07:38:13 pm
he is using 0.1.0.0 since that is the only source version which is open. or was it 0.1.0.1? however it is NOT 0.1.0.5 or higher (max)!
Quote
he is using 0.1.0.0 since that is the only source version which is open
he does not have the source of 0.1.0.4 so he can't use it (and it's too late now). and there are NOT many differences between 0.1.0.0 and 0.1.0.4. BOTH are insecure as hell. hackers paradise. (maybe he changed that. I don't know)
SG Master Chief has written
Maybe, but let's just say MiroslavR is using source code of version 0.1.0.0. and end that part of the discussion. They aren't really that much different, just one version jump from the other version.theres a 01.0.1 source?
In one way or another, Team Fortress 2D is one great modification for CS2D. I designed some graphics and gave my support.
I would like to see more updates, since that helps alot to improve the gameplay or any other things related to this modification.