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41 comments1.27 mb, 722 Downloads

old We Are Not Alone 2

Jela331
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Hello there, this is the sequel of file cs2d We Are Not Alone .

In this part, the survivors(guards&visitors) have escaped the Black Mesa, but on their way they have been caught in an accident. They had to enter Black Mesa once again and fight for their life. There were a lot of enemies which they are going to face. They will go to Xen and find the source of all that and destroy it.

The NPC sprites have been made by user useigor and they look much better than the poopy skins I made in the first part. Well, that's it so far, if you need help with anything or if you found a bug, just comment.

This is a Co-Op map, so it needs minimum 2 players(1 T, 1 CT).

Credits:
user Jela331 - Map, some sprites
user useigor - NPC Skins, Sprites, Tileset
user EngiN33R - Co-Op Script(disables damage between teams)
Valve - Few sprites, sounds
Testers - With them I found a lot of bugs.

Enjoy the map!
edited 2×, last 10.12.13 09:21:33 pm
Approved by Sparty

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1.27 mb, 722 Downloads

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Delete-This-Account
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Good mini survivor map, remind me of Sven co-op, anyway can you make solo version of the map, without requiring second player.?
I like it!

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Jela331
User Off Offline

@user SniperCell123:
It's not Nihilanth, it's a boss based on him, so you can call it a nihilanth rip-off.

Also, user Suprise made a video of my map. It's only the Terrorist side + epic boss battle montage + fails.
Here's the video: http://youtu.be/rMQx3RzLQXQ
edited 1×, last 11.12.13 07:26:30 pm

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SniperCell123
User Off Offline

The fifth image:

Is that Nihilanth? Looks funny.
Nihilanth supposed to be milk colour, and 3 hands and the face is not like the original Nihilanth.

Still like it.
I like it!

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Sebax
User Off Offline

Nice work!

And very nice sprites too
I like it!

old

Occasus
User Off Offline

@user Jela331: Well never mind that, At least I can get the taste of your cool map.
I like it!

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Jela331
User Off Offline

@user Occasus:
Scripts? The only script there is, is for disabling damage between teams. I used entities to make the npcs move/attack.

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Occasus
User Off Offline

A sequel? Awesome stuffs user Jela331, also It's a nice way to use such scripting for mapping
I like it!
edited 1×, last 11.12.13 11:28:17 am

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Rainoth
Moderator Off Offline

I never played the first part. But this seems nice.
I like it!

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useigor
User Off Offline

Good map, i like it.
I like it!

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Jela331
User Off Offline

@user tonton2d:
You can shoot down the gunner, but you can't kill him fully.

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tonton2d
User Off Offline

super cool!
but how to kill the 1st boss ?
I like it!

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Infinite Rain
Reviewer Off Offline

Well, seems reasonable, here's like.
I like it!

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Jela331
User Off Offline

@user Infinite Rain:
I didn't use tile blending on:
Screenshot 4-Because the acid that has been spilled is actualyl func_dynwall and I can't blend that, I would do it otherwise.
Screenshot 5 - Because if I blended the acid and the mud, the mud will stop moving(tilefx).

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Suprise
BANNED Off Offline

I like it very well made map < 3
I like it!

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Infinite Rain
Reviewer Off Offline

Well, I think that you could've used tile blending on screenshots 3, 4, and 5.

Screenshot 2 is a good example of doing it right.
I like it!

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SgtLebleanc
User Off Offline

weri gud
I like it!

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Happy Killer
BANNED Off Offline

Just epic!
I like it!

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ShouldBeNew
BANNED Off Offline

I loved the first one and now the sequel. Awesome. I must play this and i hope i'll play it on the escape server (if it'll have it).
I like it!
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