I've been hosting a server of mine for quite some time and me and the players got a little bit bored of the same deathruns that we've been playing. So I decided to put some effort and time and make deathrun_4ever. The name comes from my previous file which was "deathrun_forever". That map was quite short,bugged and probably not as fun as this one.
I tried to make this map as fun as possible, with many original traps that I could think of. Some of the traps use Lua since delays support only time gaps of one second, which is quite inaccurate from my point of view.
Anyways.. I aimed to make the traps quite easy but balance everything with the quantity of them. I really hate maps that have traps with width of 5 tiles and are impossible to cross so mine are quite easy with an exception of 4 or 5 traps which are 3 tiles wide.
I'm not going to list the traps since it would be just a waste of time, so please satisfy yourself with the mapexport image that I'll upload. The spawnpoints have an env_hurt entity placed on them which triggers after a minute to kill all the idle people. At the end there's an arena where CTs can select which guns they want to play with, as well as some settings, then everyone can go inside it and have a fair fight :3
I'd advise to turn off auto-teambalance and have the teams with 2-3 players for terrorists and 3+ players for counter terrorists.
I wanted to include some music (not songs) files but as everyone voted here and _Y proved his point to me, I gave up that idea.
The installation is quite simple : Download > Put in CS2D Folder > Extract.
I'm sure you'll find one or two bugs (though I've already fixed a lot of them during tests) so if you find any, send me a PM.
Update : Fixed missing teleport entity as well as spinning blade image disappearance. Also I changed the tiles at the end.
I hope you'll enjoy my map. Cheers
![](img/smiles/veryfrightened.gif)
edited 4×, last 23.06.13 06:34:23 pm
Approved by Seekay
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